Although, even if it did remain PvP, these numerous other issues (that it is incredibly difficult to balance a PvP mode like this, that MSE has rather poor communication with their players outside of their Discord, or that MSE has a tendency to be vague and ignore highly suggested player feedback for years) have fed into the game's sinking just as much if not more than the Antagonist system has. Although it is a fair point that the game was designed with PvP in mind, it is at least one reason why many players dislike it, and it does not mean it can't have a PvE-only mode. I will begin with noting that although I haven't played much of the game in its infancy, and only for about a year after it became Spacelords (plus some extra months late 2020/2021), I've attempted to gather an understanding of why exactly it is that Spacelords has never gained a substantial playerbase, and probably won't.Ī edit note while I still believe the antagonist system played a large role in, at least, why the game cannot retain players (it is not a bad idea, but many of its ins and outs are poor at best), it must be said that I have neglected to bring up other issues - as others have said - that contributed heavily to the game's failure, being MSE's lack of communication, the lack of advertising, and the developer's in-general lackadaisical attitude to do something to keep the game alive. This is a masterpost of what I, personally, think went wrong with Spacelords/Raiders of the Broken Planet. "Free to play multiplayer shooter Spacelords will be available for PS5 and Xbox Series X/S at launch". "Raiders of the Broken Planet is dead, long live Spacelords". "Castlevania developer MercurySteam reveals new game Raiders of the Broken Planet". "Raiders of the Broken Planet has a release date and a tempting price". "Castlevania Dev Reveals "Epic Multiplayer" Game, See First Image Here". "Konami producer Dave Cox reunites with Castlevania dev MercurySteam". "Castlevania dev's new game for Xbox One, PS4 is "completely different," not coming to Wii U". "Castlevania: Lords of Shadow devs take to the stars with Raiders of the Broken Planet". The game was also released for PlayStation 5 and Xbox Series X/S in November 2020 as a launch title for the consoles. There will also be a new progression system, allowing players to access the game's entire character roster. On July 21, 2018, MercurySteam have announced the new name for the game as Spacelords and planned to go with Free-2-Play by giving players access to all four campaigns (a total of 16 multi-stage missions) at once, accessible in any order they choose. A beta test for the Windows version is set to be held before the game's official release. MercurySteam is set to self-publish Raiders of the Broken Planet for PlayStation 4, Microsoft Windows and Xbox One on September 22, 2017. The game was teased by MercurySteam multiple times before it was officially announced in April 2016. Enric Alvarez, the head of MercurySteam, further described the project as one of the company's most "ambitious" titles. In March 2016, Cox announced his partnership with MercurySteam and that the company was working on a new game with a sci-fi setting. Dave Cox, the producer of the Castlevania franchise, revealed that some of the abandoned gameplay elements for Lords of Shadow 2, such as the combat mechanics, may be featured in the company's next game. Development ĭevelopment for the game had already begun before the release of MercurySteam's previous game, Castlevania: Lords of Shadow 2. A story mode, which will be released episodically, is also planned. There are gameplay elements which task the players to shoot and brawl and utilize strategy. Spacelords is an asymmetric online adventure game. It was released for Microsoft Windows, PlayStation 4 and Xbox One on September 22, 2017, and for PlayStation 5 and Xbox Series X/S in November 2020. Spacelords (previously known as Raiders of the Broken Planet) is an online free-to-play action-adventure video game developed and published by Spanish studio MercurySteam.
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